#pragma once
#include "ItemProcessor.h"

class PowerMaxProcessor : public ItemProcessor
{
public:
	PowerMaxProcessor(void);
	~PowerMaxProcessor(void);

	virtual void process( PlayerPlane* plane, MainLayer* mainLayer );

	virtual void parseXml( xml_node node );

	CC_SYNTHESIZE(float, _time, Time);

	CREATE_FUNC(PowerMaxProcessor);
};

